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Building a simple game engine. In this mini- project we will draw a moving, controllable sprite to your Android device.
We will draw Bob to the screen and when the screen is touched he will move to the right and when the screen is released he will stop. However, we will have achieved much more than this as this simple 2d game engine will be easily upgradeable to handle many more game objects.
You will also be able to just copy/paste most of the code to get our first real, playable game; which will be the next project. You will also be able to use this code as a springboard to get started on 2d games of your very own design. Learning Java by Building Android Games.
Want to learn Java for Android? Even if you are completely new to either Java, Android, or game programming but are aiming to publish Android games, then this book is for you.
This book also acts as a refresher for those who already have experience in Java on other platforms or other object- oriented languages. No need to refer to the code files while trying to follow along. All the code files are also supplied separately so you can refer to them in their completed form and copy/paste them into your project if you like. Implement a multitude of other game features such as pickups, firing weapons, HUD’s, generating and playing sound FX, scenery, level transition, high scores, and more Skill level 1. Time to complete 1 hour. New Concepts: on.
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Pause and on. Resume Activity methods. Constructor methods for setting up classes. Introduce concept of main game loop. Recommended preparation tutorials.
Assumed previous experience. Create simple game engine project. Create a new Android Studio project and call it Simple Game Engine. Create a blank Activity and call it Simple. Game. Engine. Add the bob.
Drawing graphics demo. Here is a little bit of pseudo code so we can appreciate the structure of the real code we will write soon. The real code is quite long and at first glance might appear complex although it really isn’t. This pseudo code will clarify things a little and enable us to present and discuss the code in manageable chunks. You can also skip to the end of the article and see the code in its entirety for explicit clarification and context.
You might like to simply copy and paste the full completed code into your project and get the simple game engine working; then come back and read all about it. Pseudo code not real code. Remember that although methods execute their code starting from the first line; the order in which methods are executed is determined by when they are called.
So here is what will happen with our finished game engine. The player presses the icon on their device to play our game. Android does some stuff in the background that we don’t need to worry about; it then calls our on. Create method. In on. Create we declare and initialize a new class that we will code, called Game. View. The last thing that on. Create does is to set our new Game.
View object as the view for the app. Once on. Create completes the Android operating system calls the on. Resume method (in the Simple. Game. Engine class). This method calls the resume method, that we will write, in our new Game.
View class. Our resume method starts our thread which causes the run method to execute. The run method calls update and draw which essentially is the entire functionality of our game. The operating system will continually call run many times per second.
So the Game. View class handles our entire game, specifically, from the run method, until the user presses a button on their device (perhaps back or home) that causes the operating system to execute the on. Pause method in the Simple. Game. Engine class which in turn calls the pause method in the Game. View class and stops our thread.
The run method will not be called any more and our game will cease to function. In addition to the operating system calling our run method it will also call our on. Touch. Event method (also in Game. View) in the main/default thread. It is here we can then code a response to the players touches.
Coding the Simple game engine class. Here is the code for our Simple.
Game. Engine class with the extra methods (on. Pause and on. Resume) as well as our Game. View class left out for now.
Copy and paste this into your project. Then we coded the on. Create method which simply initializes our Game. View object and sets it to the view of the entire game which is what the player will see on the screen. Coding the Game. View class. We will now code this all important Game.
View class and we will do so in chunks so we can talk about what is going on as we progress. We will add the simple extra methods (on. Resume and on. Pause) in the Simple.
Game. Engine class when we have completed Game. View. If you think back to the Drawing Graphics demo, we drew everything to an object of type Image. View. And we set the object using set. Content. View as the view for the app. We can’t just set any old object to be the view for the app.